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Anno 1800: Roofs in the city: skyscrapers, new needs, shopping centers and the skyline Tower

In the extension roofs of the city (Year 3: DLC # 3) for Anno 1800 you can build first skyscrapers. As soon as you have reached more than 5,000 investors, the eccentric Donald 'Donny' Bader is speaking to speak and initiates the first steps in the way. Since more than 5,000 investors are needed to build skyscrapers, the extension is clearly expanding the high-level content (endgame).

For skyscrapers you need new building material, namely elevators, which are made in a production line. Both engineer and investor apartments can be upgraded to skyscrapers. Practical: You increase the number of population without any room for new residential buildings. The skyscrapers themselves are modular. You can be removed several times until you reach your maximum height. Investor skyscrapers can consist of five modules / levels, engineer skyscrapers from three. The appearance of the modules can also be changed.

_ It is also possible to reduce a skyscraper or turn it back to a normal residential building of the population level - and yes, before you asks: Residenz items also affect skyscrapers. Skyscrapers inherit all the needs of their regular population level, but with Each stage has to fulfill additional new needs so that more residents can move in. New needs could be (like cognac or biscuits) or the new shopping facilities like the furniture store. Your residents pay taxes like all other citizens, but skyscrapers are something special because you have maintenance. If you are not properly supplied and placed, you can cost you more than you pay for taxes. On the other hand, they offer space for significantly more inhabitants and provide you with additional influencing points _, write the developers .

The panorama effect is also a new buff mechanism that applies to the skyscrapers. Skyscrapers receive a bonus when they stand next to a skyscraper, which is not quite as high. This bonus has several levels (intense, strong, solid, moderate, weak, none), reduces maintenance costs, increases the maximum number of residents and ensures bonus inhabitants if the needs are well fulfilled.

Incidentally, the new needs of the skyscrapers include shopping mats that are - like the restaurants in Anno 1800: travel time - in three specializations: department store, furniture store and drugstore. Each type meets the respective need for the population, but depending on the orientation, you grant a different bonus on residential houses (normal and skyscrapers) in their sphere of influence: reduction of certain needs, satisfaction bonus or an increase in tax revenues.

Proposed Toronto skyscraper could become Canada's tallest building _ The chemical factory added with 'travel time' receives a new recipe (paint, for which ethanol, resin and quartz sand are needed), while the orchard in the old world can now also produce cherry wood and resin in addition to jam. In addition to These innovations are added to the game two other multifactics: the manufactory that produces many coveted products such as violins (the steel, cherry wood and paint) or cognac. The production line, on the other hand, is a great example of the technical progress that the industrial Revolution Anno 1800 with himself: In addition to the already mentioned elevators, typewriters are produced here. After all, we add another building to the new world: the southern session receives its own chemical factory that is the very important ethanol (off Corn and wood) and another modern invention produces: chewing gum! _

In addition, new items come into the game, which are specifically provided for the new types of buildings from travel time and roofs of the city. In addition, the new elements should be more geared with previous DLC.

Ubisoft: _ First, as you mentioned above, you will receive additional recipes for any shopping passage with your unique buffs, if your 'the passage' or 'land of the lions'. In this way, your citizens with products such as refrigerators, facescreen can and sky beds supply - for a truly luxurious life. As a result of the feedback from the PlayTests, the Skyline Tower - the new monument of 'roofs of the city' - a potential need for tourists and can be connected to the bus network. Certain sets from the zoo or the museum now also influence multifactics. For example, the bronze time or frozen set. _

Last but not least, you can build the Skyline Tower as a new monument if you have built a sufficient number of level 5 skyscrapers. The Tower is a multi-level monument and the highest building in the game. It can accommodate several thousand investors. The maximum number of inhabitants depends on the number of shopping facilities and each Purchasing Patent Patent makes the tower more interesting for the residents and increases the maximum population by another 100. The shopping arcade does not have to be within reach, but only on the same island.

A deeper insight into the spot logic and the concessions to the functioning of the new public building you will find at Anno-Union. In addition, the developers will stop a German-speaking gamescom stream on August 26 at 15:00, introducing and explain the coming DLC, which is still planned for Anno 1800 this year.

Anno 1800: Roofs in the city, the third and last extension from the third Season Pass for Anno 1800, will be released on 31 August 2021 at 18 o'clock.

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